This won’t be an issue for everyone, but it still bears mentioning. ![]() It can be rather disheartening, too, to lose a good run and have to go through the same motions for the first few hours to get yourself back to where you were before. Although there is a massive amount of content to be accessed for those willing to grind it out, there’s lots of time in the game spent cutting down thousands of trees and doing other similarly monotonous tasks that can tend to drag down the pace over time. The most notable shortcoming of all this is the tendency for the gameplay to grow repetitive over time, which may come as a sticking point to some. This adds some welcome variety to the overall experience, while still never diverging too far from the core gameplay loop. Perhaps one character is only particularly effective in the late game, while another maybe requires a completely different playstyle. Every character has unique strengths and weaknesses - such as the ability to start fires, or possessing a crippling fear of the dark - and these can help to make subsequent runs more interesting in how they modify the gameplay experience. When you die - and you will die a lot - you’re given XP relative to how many days you managed to survive, and this is how most of the other playable characters are unlocked. Aside from basic item descriptions, the player isn’t told how anything works in the world, requiring lots of trials and error to figure out the intricacies of survival. This oppressive difficulty is supplemented by the almost complete lack of handholding. Don’t Starve has an uncanny knack for catching you off guard just when you’re beginning to feel comfortable, something will usually go wrong that torches all your hopes and dreams. Maybe a thieving monkey will run off with a fishing rod that acted as your main source of food, or you’ll cut up a bush and agitate a nest of poisonous snakes. The world is littered with pigmen villages, spider nests, bee hives, and eldritch horrors that are all out to kill you in some way at no point are you truly ‘safe’ here. This helps to add a sense of open ended and meandering progression to things to keep you moving forward, as you set goals for yourself to build things that make life easier.ĭon’t Starve revels in its ability to throw you curveballs, and you’ll constantly be working to react and adapt to new situations. At the outset, you can only build a limited number of tools and other items, and you need to build a “science machine” to unlock the ability to produce more, complex things. It’s brutal and unforgiving, but there’s something immensely satisfying in beating such towering odds.Īt the heart of Don’t Starve lies its crafting system, which provides the structure for just about everything that you do. Through clever manipulation of materials that you find, you must build tools, hunt and forage for food, and figure out how to survive events like the coming of winter or a Deerclops attack. You have heath, hunger, and sanity meters to keep filled, with there being dire consequences for letting any one of them drop too low. ![]() Your character spawns in the center of an enormous procedurally generated world and the goal is simply to survive for as long as possible. Gameplay in Don’t Starve plays a lot like the survival mode of Minecraft, with some notable changes. While it doesn’t do anything to set itself apart, this version of Don’t Starve proves to be just as engaging as its predecessors, while offering lots of bang for your buck. Now, in 2018, Don’t Starve: Nintendo Switch Edition has landed, bringing with it all the improvements accrued over the last five years to Nintendo’s new platform. Since then, the game has been released on several different platforms and a few expansions have been released, giving players no shortage of options in how they can experience it. In 2013, Klei Entertainment brought Don’t Starve to the world, introducing players to a hard-edged and horror-tinged take on the growing survival genre.
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